This is a perosnal project that I have worked on for a while. The idea came from playing War Thunder. The idea behind the project was to go full out on details and accuracy, I have modeled every bump and shape, including the screws rathar than using normals. This project has tought me a lot, it taught me a few things about workglow and modelling, however it has taught me a lot about the features of substance painter , probably most importat of all the smart materials and generating texture maps.

You may also like

Back to Top